Live in the dark. Get back before dawn.
The sun turned deadly. This is how the survivors live.
Three weeks was all it took.

The ozone layer tore open in three weeks. Daylight became a killer, and the cities emptied.

Metro tunnels and mine shafts became shelters. You lead one of them.

They changed. Now they roam the surface at night, and they hear everything.

Ships in orbit turned the sun into a weapon. At dawn they drop their robots to claim the surface.

The robots sealed a colony shuttle at the Spaceport. Repair it, launch it and lead your people to a new world.
Greed by night, home by dawn.

Go up after dark, loot crates and buildings, and race back to the elevator before sunrise burns you.

Rare crates, legendary weapons, gear and blueprints. Every night is a gamble between greed and fear.

Fight with guns, grenades, EMP and smoke, or slip through the shadows. A squad of soldiers can join you.

Dig a three-floor shelter for up to 200 people: generators, water, greenhouses, barns, labs, barracks.

Children grow up, elders age, crises come. Every choice has a price.

When the horde comes, your guards hold the entrance and reinforcements run from the barracks.
Each one deadlier, and richer, than the last.
A suburb sinking into desert sand. Every colony starts here.
Shopfronts and dead neon: the mutants' city.
Sandbags, watchtowers and robot patrols.
Rusted docks, sealed hangars and the last shuttle.
Raids, enemies, weapons, rooms, colony management, defense and the New World: every system explained in detail.
Android first (Google Play). iOS and PC are planned.
Yes, it's free to play. Nothing in the game sells power: weapons and gear are only found on the surface.
No. The game plays fully offline; your saves stay on your device.
English, Türkçe, Deutsch, Français, 日本語 and 한국어.